WebThis is a set of rules for the customization of firearms in low TL (4 and 5) for GURPS. In the Kartazia setting, they are only available for the Muerden Gunsmiths. Characters repair and build firearms using the "Armoury/TL (Small Arms)" skill. The same skill is used to produce ammunition for these guns, and that includes knowledge of how to make gunpowder. In … WebI've only GM'd 4/5 sessions but my players brought up a good point that I already changed for my use of the GURPS guidelines. Doesn't one second combat rounds seem a bit too fast? I've been using 1 minute per round of action/turns since my first game. Any body else tweak this rule? Edit: I've decided to talk to my players and go with 1-5 seconds.
GURPS101: Dungeon Fantasy Sharpshooter Power-Ups
WebApr 26, 2024 · One-Handed Revolver Unload Option 1. Option one is to slide the shooting hand forward on the revolver, placing the thumb behind the hammer and index finger around the front of the frame and use the middle finger to work the ejector rod. On revolvers with shorter ejector rods, like a J-frame, it may also be necessary to add a little downward ... WebA Standard Operating Procedure (SOP), introduced in GURPS Power-Ups 2: Perks , specifies some task or action that a character performs as a matter of course, even off … 医療 veとは
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WebMar 23, 2016 · You fire at him once more (leaving two shells still in your shotgun). Your effective skill is 14 (skill) + 2 (RoF of 1×9=9) – 4 (range) = 12. You roll a 9, possibly … WebTo “reload,” pick it up or ready a new weapon! The parenthetical number following Shots indicates the number of one-second Ready maneuvers needed to reload all of the … http://forums.sjgames.com/showthread.php?t=75768 医療 アイシールド